Just think of how many plot twists some of your favorite board games provide.
I attended my first board game creation class last night.
It offers a different way of looking at making something from scratch.
And I realized there is considerable crossover between this process and fiction writing.
I also thought of ways to incorporate game creation into my middle grade novel. I think I’ll have the teacher ask kids to write a story and, as they’re writing it, thinking of ways to turn it into a board game. The teacher will hope that it will amp up her writers’ visualization skills and add interesting plot twists and memorable characters with engaging personalities.
I then decided I should try this same approach for my own fiction projects.
This wouldn’t always apply, of course, but for some stories, I might ask myself the following questions:
How would my current story play out in game format?
Are my characters doing enough to earn a role in this game? [i.e. or are they so boring that I wouldn’t want to include them?]
Would my game/story not only provide characters with clear goals, but enough obstacles to make people want to keep playing/reading?
Okay, thanks for reading. I’m always interested to hear if some of these ideas resonate with you.
Henry Miller’s 11 Commandments of Writing Thanks to Maria Popova’s Brain Pickings for this excellent page that includes Miller’s ‘daily program’. My favorites: Work on one thing at a time until finished. Don’t be nervous. Read more…
Don’t ever write anything you don’t like yourself and if you do like it, don’t take anyone else’s advice about changing it. They just don’t know. RAYMOND CHANDLER *** Write for fifteen minutes every day. Read more…